"Reaction [beta]"

Super Mario Bros: Level 1-1 - Game Analysis 12 Jun 2014

Great for interaction designers >>> Extra Credits' Design Club analyses the first level of Super Mario Bros, highlighting "the incredible amount of thought and care [that] went into modulating the player's experience and crafting the learning curve":

Next article: Seeing Spaces
Previous article: WarGames: The Two-Factor Edit

Bookmark this page

Add this page to your list of social bookmarks.

Trackbacks

To create a TrackBack to this entry simply append ping/ to the permalink URL for this page.

Send page to a friend

Enter your email address to subscribe to our free newsletter.
Your email address will never be sold or given out to anybody.